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Murazar's Augment

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Murazar's Augment Empty Murazar's Augment

Post by Murazar Dauthi Mon Jul 29, 2013 3:35 pm

DOSSIER: TEMPLAR AUGMENTS

Murazar's Augment Wwkms6 Murazar's Augment Wwkms6Murazar's Augment Wwkms6
”Whats better? Getting hit and surviving? Or having your enemy hit thin air?”

NAME:
- Cloned Misdirection

LEVEL:
- Level 1

TYPE:
- Illusion

FORM:
- Two small implanted magnetic beads. Both are implanted into each palm of his hands. (One for each hand).

IMAGE:
Spoiler:

OVERVIEW:
- To activate his Augment he claps his hands together. The resultant kinetic and magnetic energy activates the augment. Which then produces four perfect illusions of the operator. All the illusions are exact replicas in terms of visual, thermal, light, refraction, etcetera of the user. The illusions actions are controlled by the operators willpower and imagination. The illusions can shoot weapons the operator is already using and even speak with his voice. (The weapons cause no damage and only produce the visual and sound of the firearm). The two down falls of the illusions are that anything real will pass through them (They aren’t dispelled by that however). Secondly, the illusions can only be commanded by the operator within either visual or earshot. (Actually hearing or seeing them isn’t a requirement, its the distance of both that are.) The illusion lasts for a total of fifteen minutes. The illusion can be dispelled either manually via holding the hands together for ten seconds. Or clapping the hands together to dispel a single illusion, (Once to dispel one, twice for two, thrice for three.) Striking the operator is enough to dispel a single illusion, (Same principle, once is one, twice, thrice.) The illusion can however be put back up as soon as the operator has approximately five to ten seconds to concentrate and reinitiate the illusion. (This however can be exhausting)


Last edited by Murazar Dauthi on Sat Aug 03, 2013 10:26 am; edited 3 times in total
Murazar Dauthi
Murazar Dauthi
MISDIRECTION & STEALTH

Posts : 12
Join date : 2013-07-15

Case File
Power Level: 1
Character Faction: Templars
Player: Mura

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Murazar's Augment Empty Re: Murazar's Augment

Post by Lazarus Carter Tue Jul 30, 2013 5:48 am

REVISE

1] Okay, you'll have to drop it so they have no offensive capability.

2] Five is too much if they're not dispelled by attacks, at least not continual assault. So give them a time limit and a sort of cooldown.
Lazarus Carter
Lazarus Carter
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Posts : 979
Join date : 2013-04-18
Age : 27
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Murazar's Augment Empty Re: Murazar's Augment

Post by Murazar Dauthi Thu Aug 01, 2013 2:51 pm

Edited to fix both issues. I originally didn't mean for the illusions to actually be able to fight. I clarified that.
Murazar Dauthi
Murazar Dauthi
MISDIRECTION & STEALTH

Posts : 12
Join date : 2013-07-15

Case File
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Murazar's Augment Empty Re: Murazar's Augment

Post by Lazarus Carter Thu Aug 01, 2013 10:27 pm

QUERY

Each illusion that is dispelled manually adds another half hour to the time limit before the ability wears off.

So... how are they dispelled manually by enemy parties?

Additionally, half an hour is kind of too long. Augments shouldn't really be this long-term, especially considering most one-on-one threads will take place over around ten/twenty minutes, statistically.

I'd recommend lowering to 3 illusions max for versatility, but that's my personal recommendation. 5 will get too unwieldy IC.
Lazarus Carter
Lazarus Carter
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Murazar's Augment Empty Re: Murazar's Augment

Post by Murazar Dauthi Fri Aug 02, 2013 10:43 am

Kept the total illusion to fifteen minutes, should cover an average fight. No dispelling. I'll figure something out with that later. Put it at four since five is too much and to me three is too little. After all the entire point is to simply confuse and misdirect the opponent(s) preferably to escape or support someone else.
Murazar Dauthi
Murazar Dauthi
MISDIRECTION & STEALTH

Posts : 12
Join date : 2013-07-15

Case File
Power Level: 1
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Murazar's Augment Empty Re: Murazar's Augment

Post by Lazarus Carter Fri Aug 02, 2013 11:40 am

REVISE

I can't accept this with no dispelling whatsoever. There needs to be a method for that to be plausible, difficult as it might be. For any more than one illusion with no dispelling at 15 minutes? Nope.
Lazarus Carter
Lazarus Carter
RISING CRESCENDO
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Posts : 979
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Murazar's Augment Empty Re: Murazar's Augment

Post by Murazar Dauthi Sat Aug 03, 2013 10:26 am

Alright, I do believe that should be all for now.
Murazar Dauthi
Murazar Dauthi
MISDIRECTION & STEALTH

Posts : 12
Join date : 2013-07-15

Case File
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Murazar's Augment Empty Re: Murazar's Augment

Post by Lazarus Carter Sat Aug 03, 2013 10:31 am

APPROVED

Much better.
Lazarus Carter
Lazarus Carter
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Posts : 979
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