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Relius Clover- Weapons and armor

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Relius Clover- Weapons and armor  Empty Relius Clover- Weapons and armor

Post by Relius Sun Aug 04, 2013 4:50 pm

DOSSIER: WEAPONRY AND EQUIPMENT

Relius Clover- Weapons and armor  Wwkms6 Relius Clover- Weapons and armor  Wwkms6Relius Clover- Weapons and armor  Wwkms6
” Its because of these weapons, that i am able to fight on your level! Dont underestimate the human race!”

NAME:


1. ARMODE
2. BLADE System
3. The ARS- Augmented Reaction Suit
4. Shock Charge
5. Semtex
6. Smoke Grenade
7. Tear Gas
8. 454 Casull Auto
9. HK416
10. Custom Katana
11. Combat Knife
12. M24
13. Mk 48
14. Incendeary
15. custom frag Grenade
16. Flashbang
TYPE:

1. Battle Suit Program
2.  Battle Suit System
3. Battle Suit
4. Tactical Explosive
5. Tactical Explosive
6. Tactical Explosive
7. Tactical Explosive
8. Pistol
9. Assault Rifle
10. Sword
11. Knife
12. Sniper Rifle
13. Light Machine Gun
14. Tactical Explosive
15. Tactical explosive
16. Tactical Explosive

IMAGE:
ARS- Augmented Reaction Suit
Spoiler:
Shock Charge
Spoiler:
Semtex
Spoiler:
Smoke Grenade
Spoiler:
Tear Gas
Spoiler:
454 Casull Auto
Spoiler:
HK416
Spoiler:
Custom Katana
Spoiler:
Cutom Knife
Spoiler:
M24
Spoiler:
Mk 48
Spoiler:
Incindenary
Spoiler:
Custom Frag Grenade
Spoiler:
Flashbang
Spoiler:
DESCRIPTION:

1. ARS- Augmented Reaction Suit:
Spoiler:

2. ARMODE: This is the mode built into the battle suit where it increases the reactions of the user ten-fold, essentially a form of 'bullet time', allowing them to dispatch most enemies quickly and effectively in combat and escape near-death situations. It also appears that the suit limiters are removed to allow the user to move around faster as it is clear that time is not actually slowing down but Sam is just speeding up. Using this mode, unfortunately, causes the suit to build up heat and can overheat if used for too long.

3. BLADE System: The Battlefield Logic ADaptable Electronic weapons System can adapt to the changing conditions of the battlefield by changing configurations to meet a users needs. New configurations can be loaded into the memory while on the battlefield by scanning the current weapon at hand,  and the current situation the user is facing.  The suit comes along with an internal transporter connected to Sanctuary's armory that is used to change up the weapon setup and reload ammunition and  explosives.  *At the start of the thread, i will be starting off with 4-5 pieces of equipment, and interchanging them with this system.  Like, i would send the flash bang grenades back for the frag grenades. Just  compare it to a pokemon game when your switching out pokemon. *

4. Shock Charge: It induces a stunning effect on targets while mildly electrocuting them to inflict small amounts of damage. It is thrown in a similar manner to the Throwing Knife. It can stick to all surfaces and will be triggered if it detects nearby enemy movement. It is small and hard to spot, however it constantly makes a very audible noise that makes it easier to detect therefore balancing its low visiblity. Its stun effect is slightly more severe than a concussion grenade, but will fade faster. It is also useful for detecting enemies as it will notify if it is hacked or destroyed either by a hit marker on successful detonation or a warning that it was lost. Another way to find enemies is to throw it in a position where an enemy may easily find it in an attempt to bait them into destoying it.  The electric shock also slows down the opponents movements temporary. Relius can use this in the human relm and it is interchangeable with the BLADE System.

5. Semtex: It is actually a ball of C4 explosive with a timed detonator attached to it, thus, it cannot be cooked, though the timer is shorter than a Frag grenade's fuse. At close range, the delayed explosion gives opponents time to escape. However, the timer counts down while the Semtex is in flight and will explode almost immediately after landing if thrown over long distances. It has a blinking red light and beeps softly, making it easier to spot and avoid. This makes it useful for flushing enemies that have hunkered down, as they may run from cover if a Semtex charge is tossed in proximity, and if they do not run fast enough, they will be killed or severely injured. Because the grenade sticks to the first surface it touches (except glass, which shatters while the Semtex trajectory remains unaffected), it will not bounce and roll past the desired target.Additionally, it can be stuck to the window sill in front of an enemy rather than actually requiring the grenade go through the window (a throw which, if missed, often means a cooked grenade comes bouncing back at the thrower.) Additionally, Semtex grenades cannot be thrown back at the original sender. The explosive power and blast radius of Semtex also make it useful for rushing classes because it can clear larger areas than a fragmentation grenade and does not ever require cooking. Since Semtex cannot be cooked to detonate sooner, it is advised to arc the throw upward if possible. This will allow the explosive to still reach its target, but detonate sooner relative to the enemies noticing. Consequently, the enemies will have less time to react and are more likely to be killed if the throw was accurate.  Relius can use this in the human relm and it is interchangeable with the BLADE System.

6. Smoke Grenade: Used to create smoke screens, the grenades can be used to provide opportunity for movement over ground covered by fire. Smoke grenades can also be used to signal aircraft. Thermal imaging is able to 'see' through smoke screens and, as such, fighting vehicles equipped with thermal imaging can use smoke to blind the enemy infantry while still being able to see them using thermal cameras. Relius can use this in the human world as well, and is interchangeable with the BLADE System

7. Tear Gas: Tear gas, formally known as a lachrymatory agent or lachrymator (from lacrima meaning "tear" in Latin), is a non-lethal chemical weapon that stimulates the corneal nerves in the eyes to cause tears, pain, and even blindness. Tear gas works by irritating mucous membranes in the eyes, nose, mouth and lungs, and causes crying, sneezing, coughing, difficulty breathing, pain in the eyes, temporary blindness, etc. With CS gas, symptoms of irritation usually appear after 20–60 seconds of exposure and commonly resolve within 30 minutes of leaving (or being removed from) the area. The onset of symptoms, including loss of motor control, is almost immediate, forcing the victim to abandon aggressive behavior in 90% of cases. Lachrymators are thought to act by attacking sulfhydryl functional groups in enzymes. One of the most probable protein targets is the TRPA1 ion channel that is expressed in sensory nerves (trigeminal nerve) of the eyes, nose and mouth. Relius can use this in the human relm as well, and is interchangeable with the BLADE System

8. 454 Casull Auto: 454 Casull Auto, sometimes shortened to Casull, is a semi-automatic handgun. The Casull is a classical semiautomatic handgun, based on pre WWII handgun designs by Colt, most notably Colt's popular handguns, the M1911 and the M1903. It is 10 inches in length (Ingraved on the slide), weighting approximately 6 kg unloaded and bears a six plus one shot magazine of the .454 Casull caliber that gave the gun its name. The overall look of the Casull is simple and recognizable, but what draws the attention is the abnormally long barrel, used to control the heavy recoil during shooting. It has a titanium nitrided barrel, which gives it a characteristic gold color. It functions using the Browning short recoil mechanism.  It fires custom-made explosive .454 Casull rounds, with the steel bullets bearing a core made from the melted silver Christian cross supplied by the Templars themselves.  This Weapon is used by Relius the majority of the time, wether in infernis of the human relm. The weapon most likely has a single-stack magazine meaning a capacity of 7 rounds, and is noted to be effective against demon breeds and humans alike.

9. HK416: The Heckler & Koch HK416 is an assault rifle designed and manufactured by Heckler & Koch. It uses the AR-15 platform, originally conceived as an improvement to the Colt M4 carbine family issued to the U.S. military. he HK416 uses a HK-proprietary short-stroke gas system derived from the HK G36, forgoing the direct impingement gas system standard in AR-15 rifles.[6] The HK G36 gas system was in turn partially derived from the AR-18 assault rifle designed in 1963.[7] The HK system uses a short-stroke piston driving an operating rod to force the bolt carrier to the rear. This design prevents combustion gases from entering the weapon's interior, a shortcoming with direct impingement systems.[8] The reduction in heat and fouling of the bolt carrier group increases the reliability of the weapon and extends the interval between stoppages. It also reduces operator cleaning time and stress on critical components. According to H&K "experience that Heckler & Koch gained during its highly successful 'midlife improvement programme' for the British Army SA80 assault rifle, have now borne fruit in the HK416".[6]

The HK416 is equipped with a proprietary accessory rail forearm with MIL-STD-1913 rails on all four sides. This allows most current accessories, used on M4/M16-type weapons, to be fitted to the HK416. The HK416 rail forearm can be installed and removed without tools by using the bolt locking lug as the screwdriver. The rail forearm is "free-floating" and does not contact the barrel, improving accuracy. The HK416 has an adjustable multi-position telescopic butt stock, offering six different lengths of pull. The shoulder pad can be either convex or concave and the stock features a storage space for maintenance accessories, spare electrical batteries or other small kit items. The trigger pull is 34 N (7.6 lbf). The empty weight of a HK416 box magazine is 250 g (8.8 oz). The HK416's barrel is cold hammer-forged with a 20,000-round service life and features a 6 grooves 178 mm (7 in) right hand twist. The cold hammer-forging process provides a stronger barrel for greater safety in case of an obstructed bore or for extended firing sessions. Modifications for an over-the-beach (OTB) capability such as drainage holes in the bolt carrier and buffer system are available; enabling the HK416 to be fired safely after being submerged in water. This weapon is not used outside infernis and interchangeable  with the BLADEs system

10.  Custom Katana:  Relius has a Custom made High frequency blade, which is used specifically with the battle suit.  Its metallic structure strengthened by an alternating the electric current that the suit gives off, this blade resonates such that it weakens the particle bonds of whatever it cuts. Its effectiveness is further boosted in blade mode, which consumes energy but enables high-speed attacks. The sword itself is a good match against individuals with high defensives or thick armor. Cannot be used outside infernis. Is interchangeable with the BLades System.

11. Custom Knife: Relius Has a Custom made Titainum  knife with Bible scriptures embedded on them. He had it ever since he was a kid, and uses it on any occasion.

12. M24 : The M24 Sniper’s Weapon System (SWS) represents a return to bolt action sniper rifles by the US Army. As in the USMC M40A1, the M24 uses the Remington 700 action, although the reciever is a long action made for adaptation to take the .300 Winchester Magnum round. The stock (HS Precision) is made of a composite of Kevlar, graphite and fibreglass bound together with epoxy resins, and features an aluminium bedding block and adjustable butt plate. A detachable bipod (Harris) can be attached to the stocks fore-end. The metal finish is powder coated for extreme durability The rifle had a very quick development cycle as the US Army had decided it wanted to get snipers back into the US Army and was in the process of developing the B4 identifier and the school to award it. There was a major short fall of M21′s which was the standard sniper rifle at that point of time and the Army figured it would need 10,000 sniper rifles of which they didn’t have nearly that many M21′s. So a new sniper rifle was developed at the same time and it was done in a record 22 months. The Weapon System Matrix Manager for the M24 was Major John Mende and he explains that the long action actually had nothing to do with the ability to convert to a .300 Win Mag but was a product of that quick development time. The rifle was intended to be chambered in the .30-06 as the -06 was a type classified munition for the Army unlike the .300 WM at the time. They wanted to have a high power load for the .30-06 eventually developed. As development of the system was moving forward they discovered that there was not enough .30-06 ammo in a single lot in the Army’s inventory to test and develop the system so they quickly changed to the 7.62x51mm NATO (308 Win) and left the action the same as there was not enough time for the manufacturers of the stock and floorplate to make the change to short action. They also fully believed they would later do a product improvement update and convert all the M24′s to .30-06. The fact that they could convert them to .300 Win Mag was an unexpected benefit to the SF groups and was never actually designed into the system. Can be used outside infernis, interchangeable with BLADES system. More info
Spoiler:

13. MK 48: The Mk 48 is a lightweight belt-fed machine gun, firing 7.62×51mm NATO cartridges from a disintegrating belt of ammunition.This is a 7.62×51mm NATO version of the Mk 46, used by USSOCOM when a heavier cartridge is required.[2] It is officially classified as an LWMG (Light Weight Machine Gun) and was developed as a replacement for the Mk 43 Mod 0/1. The M60-based machine guns are a great deal more portable than the heavier M240-based designs used elsewhere in the U.S. military in the infantry medium machine gun role. The M60-based designs have a long history of insufficient reliability, however. Trials conducted through the mid-1990s led the U.S. Army to replace its M60 with M240B GPMGs. The M240B weighs in at ~27.5 lb and is about 49" long with the standard barrel. Due to this extra weight and size NAVSPECWAR was reluctant to give up the increased portability of the M60 (~22.5 lb, 37.7" OAL with the shortest "Assault Barrel") designs, despite the M240's increased reliability. A request was put in for a new machine gun in 2001, and FN responded with a scaled up version of the M249 weighing in at ~18.5 lb with an OAL of ~39.5". This new design achieved much better reliability than the M60-based weapons while bettering its light weight and maintaining the same manual of arms as the already in-use M249. USSOCOM was slated to begin receiving deliveries of the new gun in August 2003.

14. Incendiary: Incendiary grenades (or thermite grenades) produce intense heat by means of a chemical reaction. Greek Fire could be considered the earliest form of an incendiary grenade, which could be lit on fire and thrown in breakable pottery. The weapon was first used by the Byzantines. Modern incendiary grenades (or thermite grenades) produce intense heat by means of a chemical reaction. The body is practically the same as that of a smoke grenade. The filler is 600 to 800 grams of thermate, which is an improved version of World War II-era thermite. The chemical reaction that produces the heat is called a thermite reaction. In this reaction, powdered aluminium metal and iron oxide react to produce a stream of molten iron and aluminium oxide. This reaction produces a tremendous amount of heat, burning at 2,200 °C (3,992 °F). This makes incendiary grenades useful for destroying weapons caches, artillery, and vehicles. Other advantages include its ability to function without an external oxygen source, allowing it to burn underwater. Because they are not intended to be thrown, thermite incendiary grenades generally have a shorter delay fuse than other grenades (e.g. two seconds).Thermite and white phosphorus cause some of the worst and most painful burn injuries because they burn so quickly and at such a high temperature. In addition, white phosphorus is very poisonous: a dose of 50-100 milligrams is lethal to the average human. When travelled to infernis, Relius has access to a  version of this grenade that contains 200 milligrams to combat demons.  Relius does not has this with him regularly, and this is interchangeable with the BLADE system.

15. Custom Frag Grenade- A fragmentation grenade (commonly known as a frag) is an anti-personnel weapon that is designed to disperse small projectiles or fragments on detonation. The body may be made of hard plastic or steel. The outer casing and/or a fragmentation matrix consisting of notched wire, preformed fragments (spherical or otherwise,) provide the projectiles. When the word grenade is used without specification, and context does not suggest otherwise, it is generally assumed to refer to a fragmentation grenade. Grenades are normally either offensive or defensive, depending on the effective casualty radius. If this exceeds the distance at which a soldier can reasonably be expected to throw the grenade, he must do so from, or be able to get into, some form of cover. However, Relius's custom frag grenade is made of titanium steel, and has biblical scriptures carved on each small square. It was also blessed by a high ranking offical of the church, so he considers it a special weapon against demons, and only used it in infernis. This is interchangeable and accessable through the use of the BLADE system.

16. Flashbang: A stun grenade, also known as a flash grenade or flashbang, is a non-lethal explosive device used to temporarily disorient an enemy's senses. It is designed to produce a blinding flash of light and loud noise without causing permanent injury. The flash produced momentarily activates all photoreceptor cells in the eye, making vision impossible for approximately five seconds, until the eye restores itself to its normal, unstimulated state. The loud blast is meant to cause temporary loss of hearing, and also disturbs the fluid in the ear, causing loss of balance.


Last edited by Relius on Mon Aug 12, 2013 12:21 pm; edited 3 times in total
Relius
Relius
MASTER PROTECTOR

Posts : 14
Join date : 2013-08-03

Case File
Power Level: 1
Character Faction: Templars
Player: Master Protector

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Post by Relius Sun Aug 04, 2013 11:45 pm

Finally done, and no..im not carrying this all.. i change them up through the battle using the BLADE system.
Relius
Relius
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Posts : 14
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Post by Alice the Chopper Tue Aug 06, 2013 10:53 am

Revise...

Rightaroni...this is written very nicely.

However, there seems to be a simple problem: Your suit. You can have it, yes, but please specialize it, and remove the healing factor all together. You can have it inject aesthetics or medication when needed, but any sort of instant regeneration would be a no. When I say specialize, I mean, make it completely combat or defensive orientated, as the current most advanced Templar power suit (owned by a Paladin, which are the guys who can pretty much get anything they want), is only capable of being this functional in one area of expertise.

With the way you have things set up, I highly suggest making it a combat orientated suit, opposed to the mostly stealth and defense ones we currently have on site.
Alice the Chopper
Alice the Chopper
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Post by Relius Tue Aug 06, 2013 11:49 am

hows the armor now? i tried to fix it... is it ok now? I tried to make it a combat based armor..if i didnt make the right corrections..can you please point me in the right direction? :?
Relius
Relius
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Post by Alice the Chopper Wed Aug 07, 2013 8:22 am

Revise...

It's fine as is, but could you include a limit to how much he could per say lift or some measurement of his strength?
Alice the Chopper
Alice the Chopper
SIDESHOW HORROR
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Post by Relius Thu Aug 08, 2013 8:39 am

ok i branched it off
Relius
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Post by Relius Sun Aug 11, 2013 1:15 pm

bump?
Relius
Relius
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Post by Alice the Chopper Sun Aug 11, 2013 1:49 pm

Revise...

Almost there MP, sorry for the wait.

This is good as it stands, just could you tone down how much he can lift and run with the suit? 1,500 pounds is superhuman levels, which crosses over into Augment territory. Same thing with the speed, really. I'd say knock 800-900 pounds off the benching max, and just tone down the running speed a tad. As for jumping, please note that jumping that high, without any sort of shock absorption, would cause Relius' legs to instantly break upon landing.

Sorry if I easn't exactly clear with the details.
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Post by Relius Mon Aug 12, 2013 12:22 pm

k 800 lbs 300 meters and added some shock absorbtion.. k im ready
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Post by Alice the Chopper Tue Aug 13, 2013 4:22 am

Approved!

Make sure to state what you are and are not carrying at the beginning of each thread, as carrying all of this at once could prove to be problematic, even with enhanced levels of strength.
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